The idea is for all the characters from different places to come together, in like a support group talking about their problems. With this idea I can explore all of their cultures, humor, life styles and hobbies, All the characters will also be able to interact with each other to show the difference in the different cultures.
The next thing I need to do is work out the script, and how all the people are going to speak or act.
First I am going to look at how to design all the characters, we have five characters.
We also went over some techniques in flash. We went over the basics, liking creating a symbol and what symbol to use, tweening and frame by frame. My tutor gave us a demo on the bone tool, I haven't used it before. After the demo I sat down and created a little stickman and tried to use the bone tool on him so I can practise on it.
Heres the stickman I created, he doesn't have arms because there wasn't any point the main focus was for me to get the legs moving. Each part of the stickman separated and created into a symbol, I then selected the bone tool and created a skeleton for him.
When you have the armature done, the timeline of the armature layer turns green and it automatically creates a keyframe when you move a bone, This could help but in the long run it would get very confusing, it will be really easy to make a keyframe by mistake but overall I think that it would work well and would make animating a character easier, but I'm not sure if I can use this technique in my animation.
First I am going to look at how to design all the characters, we have five characters.
- Jamaican
- Vietnamese
- South American
- Indian
- Irish
We also went over some techniques in flash. We went over the basics, liking creating a symbol and what symbol to use, tweening and frame by frame. My tutor gave us a demo on the bone tool, I haven't used it before. After the demo I sat down and created a little stickman and tried to use the bone tool on him so I can practise on it.
Heres the stickman I created, he doesn't have arms because there wasn't any point the main focus was for me to get the legs moving. Each part of the stickman separated and created into a symbol, I then selected the bone tool and created a skeleton for him.
This was it looks like once its done. there was a few tricky parts here and there, I found out while do this that you can only connect of bone to each symbol as seen above. The main point is at the bottom of the spine, creating the skeleton was easier then I expected.
When you have the armature done, the timeline of the armature layer turns green and it automatically creates a keyframe when you move a bone, This could help but in the long run it would get very confusing, it will be really easy to make a keyframe by mistake but overall I think that it would work well and would make animating a character easier, but I'm not sure if I can use this technique in my animation.



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